it sure has been a busy couple of months!
I'll try to keep it simple and short, starting with Shadow Dreams, the game's development is still going strong as ever, but i'm making a few bold moves that could bite my in the a**, the shadow dreams game is not taking an open world approach, honestly that was the plan all along, but the one thing that you learn early in game development is to not bite more than you can chew, open world was a bite too big for me to chew back then, but things changed!
With the game gaining more attention and support I have managed to upgrade the studio's set up, as now the studio is running a top of the line PC for development purposes.
and the big surprise, now the studio has a full body motion capture system!
face body and hands! it sure wasn't cheap or easy to learn but it's a huge step in the path of expediting the development process, the coming updates will sure contain some of the motion capture set up process and results.