Face greatness and come out triumphed!
"SHIT SHIT SHIT SHIT SHIT SHIT SHIT"
That's what my brain was shouting when I noticed something, all the levels I made were not even close to being ready for the convention, they were either too dark, too empty or too confusing with no back story what so ever.
I was lost in what i call "the developer vision", it's where my brain fills the darkness of the level with the information it gathered while I was designing every little corner of the god forsaken cave I was making.
HOW EVER, I tried a new approach, listed down all the problems I had when I designed all the other levels, took note of the performance issues I had and set my standards to fit my poor abused laptop.
And that's when things started to get interesting, I was making progress in no time, every day I moved the level a bit forward than the day before, after the MANY mistakes I made, things started to make sense once I had a fresh start.
I have always loved the world of giant creatures that make you feel tiny compared to them, shadow of colossus instantly comes to mind as fighting giant bosses has always been my favorite, thinking about it again it kind of makes sense, the challenges I like to face are not the average ones, I want to slay giants instead, like making a progressive death metal album or developing this game on my own, I want to face greatness and come out triumphed, that's where this level had it's inspiration.
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