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It's been 2 months since my last update!
well to put it in simple terms, I have been busy! (which is a good thing)
After the major panic attack episode, I took a minute to listen to my body, I calmed down, put the game development on hold and listened, and do you know what it said? "CHILL THE F*** OUT!" as my body wasn't catching up with my mind and decided to call it quits.
Which is understandable, as there were way too many "Back ground tasks and open taps" running in my brain, consuming all the processing power without me giving it the attention it needs.
One of those tasks was the threat of losing my job at any minute (That's the life of contractors), so I signed up for a few courses, managed to pass the exam for booth the ISO 9001 and the LEED GA, which hopefully could boost my chances in landing a better job, and divert my brain from being fried from all the over thinking and from the cloud of guilt that's screaming "you are not doing enough", So those few months were basically me upgrading my educational skills.
BUT don't worry, not developing the game, didn't mean I couldn't work on the game, so I made some attempts to reach out, try and get some attention to my work, Most of these attempts were met by simply ignoring the massages, BUT out of no where, one of those massages some how reached some one and the game got it's first article ever, on AlphaBetaGamer's website! which thankfully boosted the Demo's sign up list by a few hundred sign ups!
And! one of those attempts was reaching out to Microsoft's Xbox team, and guess what? the game MAY just be approved to be launched on the Xbox one console!
So with that last boost of confidence and validation that my product isn't a pile of garbage (which is what every developer think's their game is), and with the new mind set of not killing my self by over working, I have started the development process again, and who knows? perhaps this time things could actually work out in my favor.
I'm preparing my self for next week's DGC convention in Dubai, wish me luck!
Founder of FishyTushy Studio
9th of April, 2018