The time has come, about 2 weeks left until the convention!
it's a dangerous move, showing the game when it's not fully ready, but what other options do I have? staying invisible isn't going to do me much, so what I can do is make the game as shiny as possible, and do what i do best at, IMPROVISE!
If there is anything I learnt from play a few concerts and small gigs is that the audience won't notice your mistakes unless you point them out, they don't care if you built the game in a year or a decade, they care about what's in front of them at that single moment of time, so brush your mistakes under the rug (for now), focus on making the game FUN, from what I saw at game con last week is that the attention span of the visitor is hardly 2 minutes, that's why I changed my approach from showing the story of the game, into an arcade level where you jump straight into smacking monsters left and right and going against a boss at the end of the level, I removed the complicated spells and the items, replaced them with a straight forward fire ball combo, and implemented a score system so that the person with the highest score can win a prize at the end of the day.
People, and gamers specifically like competition, they want to be the best!
When they are playing on the large screen I'm going to set up with a crowd watching over their shoulders, they want something to show off with, dodge the monster's attack, jump, slow down time and smack a monster in the head with an ice lance!
I am no expert as this is my first convention, I did the best I can do by researching and learning from other developer's experiences, and the plan is set, what I can do now is work hard and hope for the best!
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